Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site burl.UUCP Path: utzoo!watmath!clyde!burl!rcj From: rcj@burl.UUCP (R. Curtis Jackson) Newsgroups: net.games.hack Subject: Re: cockatrice consistancy Message-ID: <702@burl.UUCP> Date: Fri, 24-May-85 15:41:26 EDT Article-I.D.: burl.702 Posted: Fri May 24 15:41:26 1985 Date-Received: Sat, 25-May-85 08:30:48 EDT References: <7379@ucbvax.ARPA> Organization: AT&T Technologies, Burlington NC Lines: 30 > Here is another vote against the "I'm going to kill you no matter what" > monster the cockitrice. After a little luck in killing the thing and > avioding the corpse, my dog picks it up and mixes it up with the other > corpses to my suprise. (Sudden awareness frozen in stone.) The least > hack should do is to kill my dog if it tries a stupid trick like that. Concurring viewpoint: I haven't run across this particular problem yet, but I would be VERY angry if I did. Although the cockatrice may not (historically) be fatal to non-humans by definition, it should certainly (from its description in the game) scare the holy hell out of the dog and prevent him from fooling with it even as a corpse. Dissenting viewpoint: It is another way to keep great players on their toes and keep them interested. Hack is attempting to simulate a 'real' imaginary world (if that makes any sense), and life ain't fair either. Overall viewpoint: Is it not true that it is the hissing and the terrible gaze of the cockatrice that cause death? If so, why can a corpse affect you anyway. Attempting to take all sides for once (will I be flamed from all sides or not flamed at all?), -- The MAD Programmer -- 919-228-3313 (Cornet 291) alias: Curtis Jackson ...![ ihnp4 ulysses cbosgd mgnetp ]!burl!rcj ...![ ihnp4 cbosgd akgua masscomp ]!clyde!rcj