Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site uthub.UUCP Path: utzoo!utcsri!utai!uthub!ron From: ron@uthub.UUCP (Ron Wessels) Newsgroups: net.games.hack Subject: Re: Luck in hack 1.0.2 (* SPOILER *) Message-ID: <209@uthub.UUCP> Date: Sun, 26-May-85 13:55:38 EDT Article-I.D.: uthub.209 Posted: Sun May 26 13:55:38 1985 Date-Received: Sun, 26-May-85 15:19:44 EDT References: <3118@dartvax.UUCP> <3119@dartvax.UUCP> <1790@ukma.UUCP> <1524@orca.UUCP> Distribution: net.games.hack Organization: CSRG, University of Toronto Lines: 23 > From: andrew@orca.UUCP (Andrew Klossner) > > If you kill a human (shopkeeper, guard, etc ... any '@') you lose any > telepathy (the ability to see monsters when blind) and your luck goes > down by 2. > > If you kill a monster that's peaceful or tame (like your dog), your > luck goes down by 1. Just to make it quite explicit, note the combination of the two statements above. If you have a wand of death and you want to kill a shopkeeper, just zapping him (her?) loses you 3 luck points (2 for '@' AND 1 because he's peaceful). A better move would be to throw an arrow at him to get him mad, THEN zap him. Only 2 luck points lost. Contrary to popular belief, killing a wild dog or a nurse does not lose you any luck. Eating the corpses, on the other hand, is like swallowing a ring of aggravate monster. Not nice. -- Ron Wessels Computer Systems Research Institute University of Toronto UUCP: {decvax,floyd,ihnp4,linus,utzoo,uw-beaver}!utcsri!ron CSNET: ron@Toronto ARPA: ron%Toronto@CSNet-Relay