Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 UW 5/3/83; site uw-june Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!uw-june!louns From: louns@uw-june (Michael Lounsbery) Newsgroups: net.games.hack Subject: Suggested hack modifications Message-ID: <125@uw-june> Date: Fri, 31-May-85 02:00:46 EDT Article-I.D.: uw-june.125 Posted: Fri May 31 02:00:46 1985 Date-Received: Sat, 1-Jun-85 00:41:43 EDT Organization: U of Washington Computer Science Lines: 17 1) I really don't like the fact that a pickaxe can't dig into a shop wall. After all, what's the fun of playing a wimpy speleologist if you can't swindle the shopkeepers. It's bad enough that the shopkeepers won't allow pickaxes inside (which is understandable), but even if you do figure a way to sneak them in past the shopkeeper, and bang the wall, you get a message like "This wall seems to be too hard." (Which makes me wonder why the shopkeepers even bother checking in the first place.) 2) As for the issue of simply counting your gold by dropping it and picking it back up, maybe the solution would be to have some of it get lost (roll into a crack in the floor) when it's dropped. 3) Maybe the wand of freezing could be used to ice over the top of a pond, or the wand of fire could be used to evaporate the water (possibly creating a pit in its place). Michael