Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucsfcgl.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ucbvax!ucsfcgl!kscott From: kscott@ucsfcgl.UUCP (Kevin Scott%Kuntz) Newsgroups: net.games.hack Subject: Re: cockatrice consistancy Message-ID: <517@ucsfcgl.UUCP> Date: Sat, 25-May-85 15:03:22 EDT Article-I.D.: ucsfcgl.517 Posted: Sat May 25 15:03:22 1985 Date-Received: Sat, 1-Jun-85 01:18:55 EDT References: <7379@ucbvax.ARPA> <702@burl.UUCP> Reply-To: kscott@ucsfcgl.UUCP (PUT YOUR NAME HERE) Organization: UCSF Computer Graphics Lab Lines: 24 >> Here is another vote against the "I'm going to kill you no matter what" >> monster the cockitrice. >Concurring viewpoint: >I haven't run across this particular problem yet, but I would be >VERY angry if I did. > >Dissenting viewpoint: >It is another way to keep great players on their toes and keep them >interested. Hack is attempting to simulate a 'real' imaginary >world (if that makes any sense), and life ain't fair either. > >Overall viewpoint: >Is it not true that it is the hissing and the terrible gaze of >the cockatrice that cause death? If so, why can a corpse affect >you anyway. > ...![ ihnp4 cbosgd akgua masscomp ]!clyde!rcj ***********************Spoiler time*************************** Just thought you would all like to know that those who look at the code here say the cockatrice is -especially- deadly on full moon nights, and only needs to hiss once (I'm sure some coder out there will double check this, I'm not a coder myself). Also, it appears that the way around this is to simply be carrying a dead lizard in your pack. It's presence is all that matters.