Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site tilt.FUN Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!tilt!kyrimis From: kyrimis@tilt.FUN (Kriton Kyrimis) Newsgroups: net.games.hack Subject: Re: Suggested hack modifications Message-ID: <303@tilt.FUN> Date: Fri, 31-May-85 16:24:58 EDT Article-I.D.: tilt.303 Posted: Fri May 31 16:24:58 1985 Date-Received: Sat, 1-Jun-85 02:26:32 EDT References: <125@uw-june> Reply-To: kyrimis@tilt.UUCP (Kriton ) Organization: Princeton University EECS Dept Lines: 25 Summary: Already implemented In article <125@uw-june> louns@uw-june (Michael Lounsbery) writes: >1) I really don't like the fact that a pickaxe can't dig into a shop wall. >After all, what's the fun of playing a wimpy speleologist if you can't >swindle the shopkeepers... You can, however, dig on the FLOOR! > >2) As for the issue of simply counting your gold by dropping it and picking >it back up, maybe the solution would be to have some of it get lost (roll >into a crack in the floor) when it's dropped. > It's been said before: #define GOLD_ON_BOTL in hack.pri.c, to get your gold printed in the bottom line. >3) Maybe the wand of freezing could be used to ice over the top of a pond, >or the wand of fire could be used to evaporate the water (possibly creating >a pit in its place). I don't know about the wand of freezing, but the wand of fire DOES evaporate the ponds. I think that dragon's breath does that too. The above hints apply for hack 1.0.2. -- Kriton (princeton!tilt!kyrimis)