Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site sdcc6.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!decwrl!greipa!pesnta!hplabs!sdcrdcf!sdcsvax!sdcc3!sdcc6!ix415 From: ix415@sdcc6.UUCP (Rick Frey) Newsgroups: net.games.pbm Subject: How to start a Diplomacy game off right. Message-ID: <2086@sdcc6.UUCP> Date: Sun, 26-May-85 02:28:12 EDT Article-I.D.: sdcc6.2086 Posted: Sun May 26 02:28:12 1985 Date-Received: Thu, 30-May-85 00:41:11 EDT Organization: U.C. San Diego, Academic Computer Center Lines: 47 Keywords: Best Fall 1901 orders. I've been in kind of a Diplomacy mood lately and I was messing around the Net so I decided to raise this question. What are the BEST ways to start off with the various countries. Seeing as how I posted this, I'll start. In the Grams game I'm playing France, a country I had little experience playing as, but after looking at the scenario closely, France is one of the few countries that can GUARANTEE itself one build at least and most likely two. My orders were as follows: Piece Location Order Destination ------------------------------------------------------ A Marseille -> Burgundy A Paris -> Gascony F Brest -> Mid-Atlantic Ocean While one major problem to this discussion will be the dificulty of taking the moves outside the context of actual diplomacy, some higher level analysis can be made. My reasoning was as follows: Marseille moves to Burgundy to avoid a German threat (Munich to Burgundy is to deadly to be tolerated). If it succeeds than Germany might be upset, but Belgium is within reach and Marseille can simply move back to cover Italian treachery. If it does bounce, then Marseille can either sit still and cover Italian conniving or move to Spain or back up to Burgundy in the Fall. Paris to Gascony accomplishes the taking of Spain in the Fall unless England makes a move into the channel. If needed, the Parisian army can simply move to Brest, freeing the navy to pick up either Portugal or Spain. The navy moving into the Mid-Atlantic is the guaranteed build. It can retreat to cover Brest thus leaving the army to pick up Spain, but either case, no quantity of treachery can keep France from this one build. The only question is if France does get the two builds, what should be done with the two pieces that have moved them selves almost off the map. The army at Spain can be back in play quickly by a move into Marseille the next spring and the fleet can first move back into the Mid-Atlantic and from there, the world. I'd be interested in seeing what some people think about an Italian first move. Personally, if you can in any way convince AH that you are not going to be mean, Venie to Tyrolia and Rome to Venice is pretty devastating. The fleet at Naples goes to get Tunis and AH has to either guess right or give up a build (depending on the first move). Anyhow, let's here from some people and see if we can derive the perfect beginning to World War I. Rick Frey (... ihnp4!sdcsvax!sdcc6!ix415)