Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 11/03/84 (WLS Mods); site fisher.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!astrovax!fisher!david From: david@fisher.UUCP (David Rubin) Newsgroups: net.games.pbm Subject: Re: How to start a Diplomacy game off right. Message-ID: <642@fisher.UUCP> Date: Thu, 30-May-85 09:31:35 EDT Article-I.D.: fisher.642 Posted: Thu May 30 09:31:35 1985 Date-Received: Fri, 31-May-85 04:53:58 EDT References: <2086@sdcc6.UUCP> <726@mtuxo.UUCP> Organization: Princeton University Department of Statistics Lines: 17 > Avalon Hill has a great booklet, "The Gamer's Guide to DIPLOMACY" which > includes a Power-by-Power discussion of the major opening moves. > > I really value this booklet. It covers basic strategy, negotiation > concepts, Power-by-Power evaluation, tricks-of-the-trade, Postal DIPLOMACY, > Variants, Clubs and Tournaments, and more. I think the booklet is as > important to me as the rules themselves. The booklet, while of some value, is definitely limited in strategic scope. It frankly concerns itself with strategic evaluation PRESUMING the establishment of a strong alliance with another power. For those of us who frequently reevaluate the utility of ALL present and potential alliances (close in spirit, but not in ends to what the booklet refers to as a "balance-of-power" player), this World View is most cramped... David Rubin