Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!decvax!genrad!panda!talcott!harvard!seismo!uwvax!uwmacc!plutchak From: plutchak@uwmacc.UUCP (Joel Plutchak) Newsgroups: net.games.rogue Subject: Re: rogue Message-ID: <1119@uwmacc.UUCP> Date: Wed, 22-May-85 10:43:50 EDT Article-I.D.: uwmacc.1119 Posted: Wed May 22 10:43:50 1985 Date-Received: Thu, 23-May-85 14:37:49 EDT References: <105@agrigene.UUCP> <1022@vax1.fluke.UUCP> Reply-To: plutchak@uwmacc.UUCP (Joel plutchak) Distribution: na Organization: UWisconsin-Madison Academic Comp Center Lines: 18 In article <1022@vax1.fluke.UUCP> tron@fluke.UUCP (Peter Barbee) writes: >In my humble opinion being a total winner is a rare occurence. It happens >almost exclusively to people who have played enough rogue to a) learn to >not make any stupid mistakes and b) get lucky (with the game essentially >controlled by a RNG winning is ultimately determined by luck). In other >words by the time you are a good enough player to win your skill is no >longer the controlling factor in the game - luck is. > >Tronius Themoseus And then there are the hackers who need to cheat (e.g. edit rogue definition files) to win. -- -joel {allegra,ihnp4,seismo}!uwvax!uwmacc!plutchak ******************************************** Honk if you love silence ********************************************