Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.14 $; site umn-cs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!stolaf!umn-cs!bolte From: bolte@umn-cs.UUCP Newsgroups: net.graphics Subject: Allocation of color map Message-ID: <12800001@umn-cs.UUCP> Date: Sun, 26-May-85 17:52:00 EDT Article-I.D.: umn-cs.12800001 Posted: Sun May 26 17:52:00 1985 Date-Received: Thu, 30-May-85 02:03:52 EDT Lines: 20 Nf-ID: #N:umn-cs:12800001:000:527 Nf-From: umn-cs!bolte May 26 16:52:00 1985 Greetings: I am doing some ray tracing as an independent study project and have run up against a brick wall. The problem is allocating the color lookup map (8 bits deep) properly to match whatever distribution of colors result from any single run. I would appreciate either algorithms other people have worked out or a reference to a paper on the topic. Thanks in advance, Scott Bolte U. of Minnesota AI Lab CSNET:bolte.umn-cs@csnet-relay USNET:ihnp4!umn-cs!bolte Motto of the month: SIGGRAPH or Broke!