Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site dicomed.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!bellcore!allegra!ulysses!mhuxr!ihnp4!mgnetp!dicomed!papke From: papke@dicomed.UUCP (Kurt Papke) Newsgroups: net.graphics Subject: Re: Allocation of color map Message-ID: <495@dicomed.UUCP> Date: Wed, 29-May-85 09:14:59 EDT Article-I.D.: dicomed.495 Posted: Wed May 29 09:14:59 1985 Date-Received: Sat, 1-Jun-85 12:43:40 EDT References: <12800001@umn-cs.UUCP> Reply-To: papke@dicomed.UUCP (Kurt Papke) Organization: DICOMED Corp., Minneapolis Lines: 19 In article <12800001@umn-cs.UUCP> bolte@umn-cs.UUCP writes: >have run up against a brick wall. The problem is allocating the color >lookup map (8 bits deep) properly to match whatever distribution of colors >result from any single run. I would appreciate either algorithms other people >have worked out or a reference to a paper on the topic. > There is an excellent paper on exactly that topic in the July '82 edition of the Siggraph Proceedings (Volume 16, No 3). It is entitled: "Color Image Quantization for Frame Buffer Display" by Paul Heckbert, then of NYIT/CGL. In it he describes several algorithms for getting the most of an 8-bit frame buffer with a LUT. Happy ray tracing !!