Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1.chuqui 4/7/84; site apple.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!decwrl!sun!idi!apple!mark From: mark@apple.UUCP (Mark Lentczner) Newsgroups: net.music.synth Subject: Re: Re: Playing "real" (acoustic) vs. electronic instruments Message-ID: <66670@apple.UUCP> Date: Thu, 30-May-85 12:57:59 EDT Article-I.D.: apple.66670 Posted: Thu May 30 12:57:59 1985 Date-Received: Sat, 1-Jun-85 04:03:35 EDT References: <153@unc.UUCP> <969@pyuxd.UUCP> <1457@sdcc7.UUCP> <983@pyuxd.UUCP> <112@mcrware.UUCP> Organization: Apple Education Research Group, Cupertino CA Lines: 39 -=- There are definately real differences between playing acoustic and electronic instruments that go beyond just the sound they make or the weight of the action on the keyboard. It has to do with the entire sensory feedback of the acoustic chamber that is resonating the music. I quite disagree with this. I think that the only real differences are in the physical manipulation of the instrument. As far as sonic feedback and perception differences I do not believe that there is a more significant difference than between 'accoustic' instruments. I have been playing synthesizers (analog, digital, and hybred - most of the knob twiddling kind, I don't like to play keyboards) for years and do not feel that I have a significantly altered conception of the response of my instruments than other musicians. I will admit that the things I've had to learn to play my instrument are different than, say, a trombone, but no more different than a piano is from a trombone. I have never heard a thunder clap from any analog or digital synth that really impressed me yet. Even though it wouldn't be heard in it's natural acoustic setting, a sample of one would probably be better than a generated one. I'm quite sorry to hear that. I have heard and made quite a variety of sounds like thunder claps. I have always found that a sample or high quality recording was throughly inadaquate to make the sound impressive enough for the listener. This is partially due to that ones recollections of and perceptions during a storm of thunder (as an example) are quite different than what the thing actually sounds like. As a consequence I have always had to generate much if not all of such sounds from scratch to get a sound that matched the 'realistic' version stored in our heads. -Have twice the fun... -- --Mark Lentczner Apple Computer UUCP: {nsc, dual, voder, ios}!apple!mark CSNET: mark@Apple.CSNET