Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2e.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!hou2e!pauldan From: pauldan@hou2e.UUCP (P.SAUNDERS) Newsgroups: net.auto Subject: Re: Re: How to turn a Saab? Message-ID: <599@hou2e.UUCP> Date: Tue, 4-Jun-85 09:35:05 EDT Article-I.D.: hou2e.599 Posted: Tue Jun 4 09:35:05 1985 Date-Received: Thu, 6-Jun-85 02:07:36 EDT Organization: AT&T Bell Labs, Holmdel NJ Lines: 26 >>How do you perform comparable tasks with an understeering, front-wheel >>drive car, such as the Saab? What's the best technique for taking the >>car around various types of turns? > >As a general rule, with the caveat that all rules have exceptions, with a >FWD car letting up a bit on the gas when you are in trouble will get you >out of trouble. I guess that is why beginning drivers find them >user-friendly. Hmmm. I'm not sure about *your* fwd car, but with mine, the general rule is to accelerate your way out of trouble. There have been many times when I've used full right foot to pull my way through a turn. FWD cars are especially fun in the rain (or snow?); when going around a curve, if you start to slide, hit the gas and steer into the curve. A problem with this: once you begin to slide and decide to accelerate through the curve to stop the slide, you are committed to accelerating through the curve. You are using the engine's power to hold your car in it's line, and if it's a long curve, you can run out of power or reach the "point of no return" (the speed at which if you go any faster, the car will break loose from the curve; but you *must* accelerate to stay in the curve; so no matter what, you crash and get hurt). However, on normal public roads, it's pretty difficult to approach these limits. On a race track it's easy to, and this is a major reason why there are no fwd race cars even though they are theoretically faster through a turn. Dan Masi