Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2g.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!harpo!whuxlm!whuxl!houxm!hou2g!scott From: scott@hou2g.UUCP (Danger Mouse) Newsgroups: net.games.frp,net.comics Subject: Re: Teleportation and the olde fisicks Message-ID: <500@hou2g.UUCP> Date: Tue, 11-Jun-85 08:48:45 EDT Article-I.D.: hou2g.500 Posted: Tue Jun 11 08:48:45 1985 Date-Received: Sun, 16-Jun-85 06:24:39 EDT References: <2979@drutx.UUCP> Organization: A Loss For Words Lines: 26 Xref: linus net.games.frp:1418 net.comics:1440 [...a discussion of the physics and problems inherent in teleportation...] -> I suppose I personally would ignore the conservation laws in some cases, -> such as travels between planets. (As Niven mentions, there are problems -> even between different longitudes on the same planet.) However, if the -> character were falling when s/he teleported, I would assume s/he is -> falling at arrival, also. (They can't get out of it that easily!) -> A thunderclap sounds good. Any magic user would love to create an effect -> like that. How about a pulsating fushia light about the teleporter before -> the big event? To hell with a thunderclap! How 'bout a sound like, oh say, "Bamf"? The teleporter could even leave behind an odor of sulphur and brimstone or something. And to think some people say I have no originality... "And meanwhile, somewhere East of London, in a rent-controlled Victorian Mansion..." Scott J. Berry {someplace big}!hou2g!scott