Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!tektronix!hplabs!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!kelem From: kelem@ucla-cs.UUCP Newsgroups: net.games Subject: Re: Looking for a 'working' zork Message-ID: <5862@ucla-cs.ARPA> Date: Wed, 5-Jun-85 15:15:55 EDT Article-I.D.: ucla-cs.5862 Posted: Wed Jun 5 15:15:55 1985 Date-Received: Mon, 10-Jun-85 21:04:30 EDT References: <1811@ukma.UUCP> Reply-To: kelem@ucla-cs.UUCP (Steve Kelem) Organization: UCLA Computer Science Department Lines: 15 Summary: In article <1811@ukma.UUCP> edward@ukma.UUCP (Edward C. Bennett) writes: > > Does anyone know where I might get ahold of a copy of zork (a la >PDP-11/44, 2.9BSD) that allows you to save and restore games? Ours crashes >with an "EMT trap". > This appears to be a "feature" in all the DEC implementations of Zork. To save a Zork game, type '>' and the file 'dungeon.dat' will be (over)written. At this point you cannot specify a name for the saved game. Type '<' to restore from the file 'dungeon.dat'. Once you have left (or suspended) Zork, 'dungeon.dat' can be renamed to something useful like 'troll', 'valhalla', etc. When you want to start from a saved game, copy the desired scenario file back into 'dungeon.dat'. Since each copy of dungeon.dat takes up about 18 kbytes of disk space you can get into other kinds of trouble eventually.