Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site noscvax.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ittvax!dcdwest!sdcsvax!noscvax!jordan From: jordan@noscvax.UUCP (Martin C. Jordan) Newsgroups: net.games Subject: Re: Zork II help? ***** POSSIBLE SPOILER ***** Message-ID: <961@noscvax.UUCP> Date: Tue, 11-Jun-85 12:33:23 EDT Article-I.D.: noscvax.961 Posted: Tue Jun 11 12:33:23 1985 Date-Received: Fri, 14-Jun-85 00:09:06 EDT References: <3089@teklabs.UUCP> Reply-To: jordan@cod.UUCP (Martin C. jordan) Organization: Naval Ocean Systems Center, San Diego Lines: 39 To you who asked for help in running the bases in the oddly angled room. This is the logic (right or wrong, it worked) a friend and I used to solve this chestnut. 1. We found a "Babe Flathead" bat 2. There appear to be nine areas with diamonds in the room. 3. The wizard taunted us about not getting past first and second base. Therefore we concluded we had a baseball puzzle on our hands. 4. Depending on where and how you moved, the diamonds would light up from dark to glowing brightly. We then tried various methods of movement, i.e. from baseball's position 1 (pitcher), to 2 (catcher), 3 (1st Base), etc. No luck. We then hit upon the original idea :-) of running the bases, but had no reference point for knowing the direction for moving from home to 1st, etc. Right or wrong the following thought I give as a clue occurred to me for establishing a "compass" in Frobozz Field. ********** Possible Spoiler ************* 1. How did left-handed pitchers get to be nicknamed "southpaws?" Again, the logic may be flawed, but it helped us get to a place where three heads are better than one (Nice doggie.....grrrrrr). Good Zorking, Martin Jordan Zorkbuster 1,2,3 jordan@nosc.ARPA