Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!decvax!mcnc!philabs!cmcl2!seismo!uwvax!uwmacc!oyster From: oyster@uwmacc.UUCP (Vicious Oyster) Newsgroups: net.games.frp Subject: Re: Elves, Magic & Teleportation Message-ID: <1184@uwmacc.UUCP> Date: Tue, 4-Jun-85 12:28:04 EDT Article-I.D.: uwmacc.1184 Posted: Tue Jun 4 12:28:04 1985 Date-Received: Wed, 5-Jun-85 18:48:27 EDT References: <1028@dual.UUCP> Reply-To: oyster@uwmacc.UUCP (Vicious oyster) Distribution: na Organization: UWisconsin-Madison Academic Comp Center Lines: 28 In article <1028@dual.UUCP> brad@dual.UUCP (Brad Harrington) writes: > > Also, If you are falling at a velocity of say 15m/sec and you > teleport back to your castle are you going to be mashed into the > floor?? If so & if you teleported so you "landed" up-side-down > would you go flying up into the air?? If you were visiting a > planet that was revolving faster then good old Greyhawlk and > then teleported back would you go skipping along the ground at > a few hundred km/hr?? What happens to the air that is displaced > then you teleport in?? Would you make a small thunder-clap when > you teleport away?? Do what you want, and to blazes with the net.games.frp.physics'ers. I rather like the idea of penalizing (slightly) PCs who think they can easily avoid the perils that you so lovingly set up; the least you can do is make them teleport in upside down, for n points of damage, and have them make saving throws for breakable items. I wouldn't go so far as to defy the laws of physics (?) so much that the PC goes shooting up into the air, or skipping along *too* fast-- perhaps several bounces, and he/she can't sit down for several days (travel by horse included). And a small thunderclap is a good idea, and may suitably impress the natives. -- - joel "vo" plutchak {allegra,ihnp4,seismo}!uwvax!uwmacc!oyster "Take what I say in a different way and it's easy to say that this is all confusion."