Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.games.frp Subject: Re: Familiars in FRP Message-ID: <14863@watmath.UUCP> Date: Wed, 5-Jun-85 11:48:49 EDT Article-I.D.: watmath.14863 Posted: Wed Jun 5 11:48:49 1985 Date-Received: Thu, 6-Jun-85 00:25:49 EDT References: <5284@ucla-cs.ARPA> <1000@cs.reading.UUCP> <5181@ukc.UUCP> <5773@ucla-cs.ARPA> <1740@aecom.UUCP> Reply-To: jagardner@watmath.UUCP (Jim Gardner) Organization: U of Waterloo, Ontario Lines: 29 [...] In a Champions campaign here in Waterloo, I play an Imp named Grimoire who is actually a familiar. Odd circumstances, of course: Grimoire was summoned as the familiar for a baby who the parents hope will turn out to be a great sorceror. The parents are very minor class sorcerors themselves, which is how they managed to summon a crummy familiar like Grimoire. The parents are of Good alignment (if you want to think of things that way -- in our campaign, we say they are followers of the White Hand) but the plane they contacted for the familiar was Evil. Due to the Laws of some covenant or other, the devils of that plane were honour-bound to come up with a familiar whose disposition matched the disposition of the summoners, so they had to send someone who wasn't grossly Evil. They chose Grimoire who was too incompetent to be methodically evil. Grimoire is a lovely lazy character, hopelessly addicted to eating tobacco. It gives him the same sort of buzz that catnip gives cats. It's fun to watch him try to be heroic -- by the laws of being a familiar, he has to follow the wishes of the White Hand even when he'd rather go annoy squirrels or make drunks think they have the DTs. It is also nice to have him put up with the irrational wishes of his infant master -- our GM is a sadist who continually comes up with new ways to offend Grimoire's dignity. All in all, a delightful character (and three cheers for the Champions system that lets me play an imp this way instead of forcing me into the conventional D&D interpretation). Jim Gardner, University of Waterloo