Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site x.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!mcnc!philabs!cmcl2!seismo!harvard!think!mit-eddie!cybvax0!frog!x!john From: john@x.UUCP (John Woods) Newsgroups: net.games.frp Subject: Re: keeping your mouth shut-YES? or NO? Message-ID: <526@x.UUCP> Date: Mon, 3-Jun-85 12:01:13 EDT Article-I.D.: x.526 Posted: Mon Jun 3 12:01:13 1985 Date-Received: Thu, 6-Jun-85 06:52:27 EDT References: <29@avsdS.UUCP> Distribution: net Organization: Charles River Data Systems, Framingham MA Lines: 29 > Something pointed out to me several times as a new player > was the ammonition "Don't give the DM ideas!!!!" > > However, after surviving TWO simultaneous FLAMESTRIKE's (100+ HP > makes a NICE cushion) I didn't have the sense NOT to ask, > > "Gee, did all my goodies save?". > > The question being, should I have said anything or not? > > I think it added more to the game, making the party think out its > actions better and keeping more of the realism(realism?) into it. > Well, if you and the party think it improved the game, then you obviously did the correct thing. Having played with both roleplayers and munchkins, I tend to prefer the former, and don't mind prodding the DM to provide painful reality (especially when the DM responds favorably to suggestions that benefit the party). In munchkin games, where even the meta-roles are adversarial (i.e., "screw the party" versus "screw the DM", as opposed to "have a good time"), the players clearly don't want their +29 Sword of Nuclear Painful Injury turned into slag, and the DM isn't going to consider the possibility that the opposing MU's Staff of Power might explode if it fails its Fireball saving throw... -- John Woods, Charles River Data Systems, Framingham MA, (617) 626-1101 ...!decvax!frog!john, ...!mit-eddie!jfw, jfw%mit-ccc@MIT-XX.ARPA "MU" said the Sacred Chao...