Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site bunkerb.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ittvax!bunkerb!pop From: pop@bunkerb.UUCP (Paul Pederson) Newsgroups: net.games.frp Subject: Re: Elves, Magic & Teleportation Message-ID: <522@bunkerb.UUCP> Date: Thu, 13-Jun-85 11:36:02 EDT Article-I.D.: bunkerb.522 Posted: Thu Jun 13 11:36:02 1985 Date-Received: Sat, 15-Jun-85 06:40:50 EDT References: <1028@dual.UUCP> Distribution: net Organization: Bunker Ramo, Trumbull Ct Lines: 42 In article <1028@dual.UUCP> brad@dual.UUCP (Brad Harrington) writes: > > Why do you always hear about magical artifacts and such being > made by elves? The AD&D Players Handbook says that the maximum > level for an elven magic user is 11, well at 11th level you can > cast spells up to 5th level... "Enchant An Item" is a 6th level > spell.. There is a 4th level spell "Enchant Weapon" but this has > a limited duration of 5 rounds/level and only enchants things to > +1 for that time... > > Why is this?? I do believe it is also stated (either in DMG or Dragon) that level restrictions are for player characters only. NPCs may be of any class, and level. I'm not positive as to WHY NPCs have such freedom -- possibly to give the game more balance? It seems that there is a big hang up about AD&D rules by several people on the net. Let it be said that any system which attempts to define a universe (or a broad portion of it) will be full of inconsistancies. You will find it true in mathematic theory, justice systems, etc.. How can a rules system which attempts to define the constraints of an alter-ego within an imaginary universe be any different? The only way to avoid the inconsistancies is to vastly limit the system, not the rules which define the system. Not only will a large system be full of inconsistancies, but also full of paradoxes. Neither the inconsistancies nor the paradoxes invalidate the system. For each inconsistancy, there is an exception to the rule (again, think of mathematics - imaginary numbers, mapping of fractions to a real number system, etc.). Therefore, any system which attempts to define the rules of system as broad as 'constraints of an alter-ego in an imaginary universe' will be full of inconsistancies. Exceptions to the general rule is the only way to patch up these inconsistancies. If you believe that AD&D fails as a game system because of these inconsistancies or exceptions to the rule, then you must also believe that any other system which attempts to define rules for the same will also fail. -Paul Pederson .