Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!genrad!mit-eddie!think!harvard!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: How to be sane Message-ID: <5247@ukc.UUCP> Date: Fri, 21-Jun-85 12:31:09 EDT Article-I.D.: ukc.5247 Posted: Fri Jun 21 12:31:09 1985 Date-Received: Mon, 17-Jun-85 03:45:59 EDT References: <379@cmu-cs-spice.ARPA> Reply-To: ncg@ukc.UUCP (Nige Gale) Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 29 Some of you must have played Call of Cthulhu. Well, I like it so far. I've read no Lovecroft, so I have absolutely no idea what's going on, which is great. The idea of 'sanity points' is very good, but whenever the party meets a monster, the first action is that everyone averts their eyes, so as to avoid going mad! Aargh, not good - the opposite of what people would do in real life. It shouldn't protect them from madness, anyway - they know it's there, so just not looking at it strikes me as a 'Peril-sensitive Sunglasses' approach. So, I role-played, and looked the Beast in the eye, and emptied a revolver-full of blessed bullets at it, and came within a hair's-breadth of indefinate insanity for my pains. And all these namby-pamby professors whose first action when it appeared was to stick their head in the sand, they all got away scott free, sanity intact. It just isn't fair. TANJ -Nige Gale Now look what you made me do. I've swallowed my contact lens.