Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site cmu-cs-cad.ARPA Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!genrad!mit-eddie!think!harvard!seismo!rochester!cmu-cs-pt!cmu-cs-cad!mjc From: mjc@cmu-cs-cad.ARPA (Monica Cellio) Newsgroups: net.games.frp Subject: RE: fumbles Message-ID: <339@cmu-cs-cad.ARPA> Date: Sat, 15-Jun-85 01:23:40 EDT Article-I.D.: cmu-cs-c.339 Posted: Sat Jun 15 01:23:40 1985 Date-Received: Mon, 17-Jun-85 03:47:14 EDT Organization: Carnegie-Mellon University, CS/RI Lines: 12 From: tomk@ur-laser ? (Tom Kessler) > As far as fighters fumbling. I always have them roll again when they >have rolled a 1. If someone else from the party is next to them I >count the roll as a hit against the friend. This implies that a better fighter hits his friends more often than a bad fighter does. Do you really want this effect? -Dragon -- UUCP: ...ucbvax!dual!lll-crg!dragon ARPA: monica.cellio@cmu-cs-cad or dragon@lll-crg