Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site umd5.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!genrad!grkermi!panda!talcott!harvard!seismo!umcp-cs!cvl!umd5!don From: don@umd5.UUCP Newsgroups: net.games.frp Subject: Re: How to be sane Message-ID: <586@umd5.UUCP> Date: Sat, 15-Jun-85 14:08:00 EDT Article-I.D.: umd5.586 Posted: Sat Jun 15 14:08:00 1985 Date-Received: Mon, 17-Jun-85 20:17:19 EDT References: <379@cmu-cs-spice.ARPA> <5247@ukc.UUCP> Reply-To: don@umd5.UUCP (Don Preuss) Organization: U of Md, CSC, College Park, Md Lines: 40 In article <5247@ukc.UUCP> ncg@ukc.UUCP (Nige Gale) writes: > >Some of you must have played Call of Cthulhu. > >[...] >So, I role-played, and looked the Beast in the eye, and emptied >a revolver-full of blessed bullets at it, and came within a >hair's-breadth of indefinate insanity for my pains. >And all these namby-pamby professors whose first action when it >appeared was to stick their head in the sand, they all got away >scott free, sanity intact. >It just isn't fair. TANJ I have played CoC and I have a few comments to make: 1. How are the other players able to avert their gaze in time? Do they have ESP or were they forewarned? 2. If the professors know it's there, then they must have SOME idea of what IT is. Plus, the sounds and smells coming from IT (and possibly the gooey slime on the ground) might just be enough to cause sanity loss. 3. If these dodos are averting their eyes, they can't see very well. Right? That means they are better targets. Right? So what will the monster do? [Heh..heh] -- --==---==---==-- "Space, the final frontier ..." What ?!!? ^ No more ?!? But it's a frontier of frontiers !! --==---==---==-- ___________ _____ ---- _____ \ //---- IDIC ----- _\______//_ ---- ---------- ARPA: umd5!don@maryland.ARPA BITNET: don%umd5@umd2 SPOKEN: Chris Sylvain UUCP: {seismo, rlgvax, allegra, brl-bmd, nrl-css}!umcp-cs!cvl!umd5!don