Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version nyu B notes v1.5 12/10/84; site acf4.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!linus!philabs!cmcl2!acf4!tihor From: tihor@acf4.UUCP (Stephen Tihor) Newsgroups: net.games.frp Subject: Re: Elves, Magic & Teleportation Message-ID: <2760001@acf4.UUCP> Date: Sat, 15-Jun-85 18:47:00 EDT Article-I.D.: acf4.2760001 Posted: Sat Jun 15 18:47:00 1985 Date-Received: Tue, 18-Jun-85 05:34:42 EDT References: <1028@dual.UUCP> Organization: New York University Lines: 27 The only way to avoid the inconsistancies is to vastly limit the system, not the rules which define the system. Not only will a large system be full of inconsistancies, but also full of paradoxes. Neither the inconsistancies nor the paradoxes invalidate the system. For each inconsistancy, there is an exception to the rule (again, think of mathematics - imaginary numbers, mapping of fractions to a real number system, etc.). There are certain limits on the power and consistency of any formal system but they aren't really relevant to this discussion. To the extent that a set of rules is sparse and cleanly designed working froma small number of axioms they can successfully model any consistent reality well enough for almost all practical purposes. FRP rules have a particular problem since many of the works of Fantasy which one wishes to evoke with the game were not designed with internally consistent physics that encompass magic and many of the ones which were are not mutually consistent. This doesn't mean that it can not be done. I have written too many rules and know too many game designers who have produced consistent systems to believe that one can not model however much of reality you want. The thing about D&D/AD&D is that it is clear that there is no single clear set of principles to fuse (half Newtonian) physics, the Golden Bough, assorted scrapings of Christianity, Errol Flynn, Tolkein, and Michael Moorcock into a set of rules with the coherency of even the Hero System, Runes is Space, or Lands of Adventure.