Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.games.frp Subject: DC Superheroes Role-Playing Game Message-ID: <15119@watmath.UUCP> Date: Tue, 18-Jun-85 10:42:54 EDT Article-I.D.: watmath.15119 Posted: Tue Jun 18 10:42:54 1985 Date-Received: Wed, 19-Jun-85 02:59:37 EDT Reply-To: jagardner@watmath.UUCP (Jim Gardner) Organization: U of Waterloo, Ontario Lines: 75 [...] The DC Superhero RPG showed up in our local game store last Thursday and initial opinion is positive. Seems like something you might actually want to play (as opposed to TSR's Marvel Superhero RPG). Like most other Super RPGs, this is a "buy your character with points" game rather than "random dice rolls". Combat is very simple (perhaps too simple), but it has some nice features. Unlike Champions, for example, where the person with the highest DEX always moves first in the segment, characters add their DEX to a D20 roll, and high result goes first. That's the nice part. The not-nice part is that there is no system for Recovery during combat; you get hit, you stay hit (what are heroes going to do without post-segment 12 or the chance to play dead for a bit while you take a breather?) Other stuff: the system is entirely based on logarithms (interesting approach). In other words, an increase in a particular characteristic gives an exponential improvement in performance. (Batman, for example, who is simply a strong normal has STR 5; Wonder Woman who casually tosses around cars has STR 7.) Don't know how this pans out in combat yet -- no one has really done more with the game than a few mock skirmishes -- but it makes certain calculations really easy (adding logarithms to multiply things). The package includes a book of powers and skills (nothing new, but it is as complete as Champions I, II, and III put together), a GM book with tips on how to handle adventures and campaigns, an adventure with the Teen Titan characters (a little too simplistic for my tastes), and stats for a large number of DC characters. For those who like and read comic books, these stats are extremely useful. Once and for all, you can find out how strong Superman is and get a complete list of his powers. A friend of mine is busy at this moment translating these stats into Champions terms for use in a Champions campaign sometime soon -- the conversion process is not included in the game (who's surprised?) but it is fairly straightforward. Possible weaknesses: no provision for character disadvantages a la Champions, Superworld, etc. The rules DO state that you can choose to role-play such disadvantages and that the GM can introduce stock "sub-plots" that are based on Hunteds, Dependent NPCs, etc. However, no effort to encourage these. Personally, I always thought the character disadvantage concept was one of the nicest in other superhero systems. It forced the player to make his/her character more than a list of numbers designed to kill things. Experience points can be used like karma points in Marvel Superheros, i.e. you can spend your experience points during an adventure to improve your chances of succeeding at a task or to add to damage done in combat. They can also be used to upgrade stats, powers, or skills. Observation: it looks to me that characters change very slowly in this game. Unlike D&D where you get quantum leaps of ability with every level, I suspect your characters will stay relatively the same for a long time, even more so than in Champions. Of course, I may find that I'm wrong once I've had a chance to play the game for any period of time. All in all, DC Superheroes RPG is a real game, unlike the Marvel Superhero RPG. (Very quickly, the Marvel version is too chaotic to be able to play anything but the pre-defined characters that come with the game. Every time they get a new hero, they invent a new set of powers to cover what the hero can do in the comics -- no consistent framework for creating your own characters or ranking created characters.) I don't know if the DC game is interesting enough to draw people away from other superhero games (maybe there will be some good modules), but if you've always been interested in superhero games but have never started on one, it's well worth examining. If you're a fan of DC comics, the comparative stats are probably worth the price of admission. (Who's really more powerful; Darkseid or Braniac? You could be surprised.) Jim Gardner, University of Waterloo