Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site genat.UUCP Path: utzoo!utcs!mnetor!genat!mike From: mike@genat.UUCP (Mike Stephenson) Newsgroups: net.games.frp Subject: Re: Superhero RPGs Message-ID: <2038@genat.UUCP> Date: Thu, 20-Jun-85 09:56:27 EDT Article-I.D.: genat.2038 Posted: Thu Jun 20 09:56:27 1985 Date-Received: Fri, 21-Jun-85 02:47:04 EDT References: <3140@garfield.UUCP> Distribution: net Organization: Genamation Inc. (Toronto Ontario, Canada) Lines: 27 > I've recently become interested in Superhero RPGs,and as such have two > questions. > > 1) Do the various editions of Champions bear the same relationship to > each other as Basic D&D to Expert D&D (re:supplemental volumes),or as > AD&D to D&D (re:complete revisions)? > Champions II and III are definately supplemental material to the first volume. You can play a complete game with only Champions I, but having the other two books gives you a great deal of information with which to "flesh out" your heros, villians, and the universe in general. > > 2) A few days ago I posted a quick comparison of 20s RPGs. A superhero > version would be quite interesting. > There is a new Champions book out, called "Golden Age of Champions" or something similar. This game deals with superheros in the so called "Golden Age"; specifically, WWII. One of the nice things about this version of the game is that the superheros are kept "powered down" to more respectable levels (eg. about 250 ap instead of ~500 ap in regular Champions games). I know that this is not quite what you are looking for, but it is quite a good game all the same. Mike Stephenson