Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site voder.UUCP Path: utzoo!decvax!tektronix!hplabs!nsc!voder!kevin From: kevin@voder.UUCP (The Last Bugfighter) Newsgroups: net.games.hack Subject: Getting your pick-axe into a shop. Message-ID: <791@voder.UUCP> Date: Tue, 4-Jun-85 22:04:15 EDT Article-I.D.: voder.791 Posted: Tue Jun 4 22:04:15 1985 Date-Received: Sat, 8-Jun-85 00:21:24 EDT Reply-To: kevin@voder.UUCP (The Last Bugfighter) Distribution: na Organization: National Semiconductor, Santa Clara Lines: 20 Xref: tektronix net.games.hack:00772 > 1) I really don't like the fact that a pickaxe can't dig into a shop wall. > After all, what's the fun of playing a wimpy speleologist if you can't > swindle the shopkeepers. It's bad enough that the shopkeepers won't allow > pickaxes inside (which is understandable), but even if you do figure a way to > sneak them in past the shopkeeper, and bang the wall, you get a message like > "This wall seems to be too hard." (Which makes me wonder why the shopkeepers > even bother checking in the first place.) > > Michael To get your pick-axe into a shop trying going to the room above and digging down, if there is no room directly above dig a passageway. --- Kevin Thompson {ucbvax,ihnp4!nsc}!voder!kevin "It's sort of a threat, you see. I've never been very good at them myself but I'm told they can be very effective."