Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site psivax.UUCP Path: utzoo!linus!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!psivax!friesen From: friesen@psivax.UUCP (Stanley Friesen) Newsgroups: net.games.hack Subject: Re: Weird shop happening Message-ID: <498@psivax.UUCP> Date: Fri, 7-Jun-85 14:42:00 EDT Article-I.D.: psivax.498 Posted: Fri Jun 7 14:42:00 1985 Date-Received: Mon, 10-Jun-85 07:30:02 EDT References: <1605@reed.UUCP> <745@houxl.UUCP> Reply-To: friesen@psivax.UUCP (Stanley Friesen) Organization: Pacesetter Systems Inc., Sylmar, CA Lines: 26 Summary: In article <745@houxl.UUCP> oaa@houxl.UUCP (O.ALEXANDER) writes: >>Just encountered a weird happening on level 2 of a game. I came to the doorway >>of a room with my dog right behind me, and got a message of Welcome to >>(whomever's) antique shop. All I saw in the room was another dog 2 squares >>above me and a ghost 2 squares diagonally from me (no shopkeeper). It then said >>(whomever) gets angry, beats the tar out of me, and the game is over. > >I've had the same thing happen to me often. Apparently in a previous game >you (with the same name) got the shopkeeper angry and even though the shopkeeper >pounded your previous incarnation, he doesn't forget anyone he doesn't like. > >Don't know if this is a bug or feature! > Owen Alexander microsys!oaa ActuAlly, you forgot the absence of a visible shopkeeper. I figure that the "ghost" had used a Wand of Invisibility on the shopkeeper before being pounded. If so then it may not even be memory, an attempt to move through an invisible shopkeeper would be interpreted as an attack, that is the guy attacked th keeper simply by trying to enter the room. -- Sarima (Stanley Friesen) {trwrb|allegra|cbosgd|hplabs|ihnp4|aero!uscvax!akgua}!sdcrdcf!psivax!friesen or {ttdica|quad1|bellcore|scgvaxd}!psivax!friesen