Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcsla.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!ittvax!dcdwest!sdcsvax!sdcsla!west From: west@sdcsla.UUCP (Larry West) Newsgroups: net.games.hack Subject: Re: Pick axes in shops - getting angry too soon Message-ID: <886@sdcsla.UUCP> Date: Mon, 10-Jun-85 11:22:05 EDT Article-I.D.: sdcsla.886 Posted: Mon Jun 10 11:22:05 1985 Date-Received: Thu, 13-Jun-85 01:24:36 EDT References: <125@uw-june> <5796@ucla-cs.ARPA> <1189@uwmacc.UUCP> <109@desint.UUCP> Reply-To: west@sdcsla.UUCP (Larry West) Organization: UC San Diego: Institute for Cognitive Science Lines: 20 Summary: Real World Shopkeepers? In article <109@desint.UUCP> geoff@desint.UUCP (Geoff Kuenning) writes: > >Ah, but that's not the way a real-world shopkeeper would behave. If you >sneak the pickaxe in (hidden in your backpack, perhaps?), he wouldn't suddenly >notice it when you were inside. He *would*, however, get angry when you >started digging. I'd like to see a mod to get shopkeepers angry when you >make use of an "illegal" item. >-- > > Geoff Kuenning > ...!ihnp4!trwrb!desint!geoff Real World Shopkeepers? What are they doing down in that musty dungeon? Hiding from the IRS? -- Larry West Institute for Cognitive Science (USA+619-)452-6220 UC San Diego (mailcode C-015) [x6220] ARPA: La Jolla, CA 92093 U.S.A. UUCP: {ucbvax,sdcrdcf,decvax,ihnp4}!sdcsvax!sdcsla!west OR ulysses!sdcsla!west