Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site diku.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!mcnc!philabs!cmcl2!seismo!mcvax!diku!kimcm From: kimcm@diku.UUCP (Kim Christian Madsen) Newsgroups: net.games.hack Subject: Re: Irritating Shopkeepers for Fun and Profit Message-ID: <999@diku.UUCP> Date: Sun, 9-Jun-85 06:48:40 EDT Article-I.D.: diku.999 Posted: Sun Jun 9 06:48:40 1985 Date-Received: Thu, 13-Jun-85 02:18:04 EDT References: <441@tymix.UUCP> Reply-To: kimcm@diku.UUCP (Kim Christian Madsen) Organization: DIKU, U of Copenhagen, DK Lines: 14 In article <441@tymix.UUCP> kanner@tymix.UUCP (Herb Kanner) writes: > ...So, I polymorphed him into a >quivering blob, and not knowing whether this was a superpowerful blob, I >dispatched it with a bolt of cold. Guess what it was standing on. Upward >of 3800 pieces of gold! Hey, what did you expect?? When you drop items in the shop the shopkeeper pays you money if the item has his interrest, Therefore he must have a bunch of goldpieces to pay you -- You can dry the shopkeeper by selling him all your items (if you have enough). -- Kim Chr. Madsen Datalogisk Institut (Institute of Datalogy) University of Copenhagen {decvax,philabs,seismo}!mcvax!diku!kimcm