Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site diku.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!genrad!grkermi!panda!talcott!harvard!seismo!mcvax!diku!kimcm From: kimcm@diku.UUCP Newsgroups: net.games.hack Subject: Re: Weird shop happening Message-ID: <1010@diku.UUCP> Date: Wed, 12-Jun-85 15:28:11 EDT Article-I.D.: diku.1010 Posted: Wed Jun 12 15:28:11 1985 Date-Received: Fri, 14-Jun-85 01:16:48 EDT References: <1605@reed.UUCP> <5921@ucla-cs.ARPA> Reply-To: kimcm@diku.UUCP (Kim Christian Madsen) Organization: DIKU, U of Copenhagen, DK Lines: 16 In article <5921@ucla-cs.ARPA> rick@ucla-cs.UUCP (Richard Gillespie) writes: > >Sounds like something I once did. I walked into a shop and, through a series >of misadventures, zapped the shopkeeper with a wand of invisibility. You have >run into a ghost level where someone has done this. You probably tried to walk >into the apparently empty (but for the ghost and dog) shop but marched straight >into the invisible shopkeeper. Oh, come on it's now clear to everybody what happened! If you want to avoid future misadventures in what seems to be empty shops -- se if you get the message "Welcome in shop" upon entering. If you do then the shop isn't left unguarded. -- Kim Chr. Madsen Datalogisk Institut (Institute of Datalogy) University of Copenhagen {decvax,philabs,seismo}!mcvax!diku!kimcm