Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site alberta.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!alberta!andrew From: andrew@alberta.UUCP (Andrew Folkins) Newsgroups: net.games.hack,net.sources.games Subject: Map drawing algorithms wanted Message-ID: <557@alberta.UUCP> Date: Wed, 19-Jun-85 19:27:10 EDT Article-I.D.: alberta.557 Posted: Wed Jun 19 19:27:10 1985 Date-Received: Thu, 20-Jun-85 12:22:30 EDT Distribution: net Organization: U. of Alberta, Edmonton, AB Lines: 15 Xref: watmath net.games.hack:750 net.sources.games:168 I've been requested by a friend who's into D&D to generate some dungeon maps. Does anyone in netland have any information (or sources) for map generating algorithms? If anyone can spare the mklevel source for a rogue or hack, or if there's someone out there who's already tried this, I would be interested in hearing from you. (He wants a 10x10 mile dungeon, with a resolution of 200 feet. Could be fun on my little 64.) -- Andrew Folkins ihnp4!alberta!andrew Underlying Principle of Socio-Genetics : Superiority is recessive.