Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site orca.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!mtunh!mtung!mtunf!ariel!vax135!cornell!uw-beaver!tektronix!orca!andrew From: andrew@orca.UUCP (Andrew Klossner) Newsgroups: net.games.hack Subject: Re: Crypts & Wraiths (* spoiler *) Message-ID: <1571@orca.UUCP> Date: Tue, 18-Jun-85 21:08:22 EDT Article-I.D.: orca.1571 Posted: Tue Jun 18 21:08:22 1985 Date-Received: Thu, 20-Jun-85 20:32:24 EDT References: <6001@ucla-cs.ARPA> Organization: Tektronix, Wilsonville OR Lines: 12 > Why the HELL are wraiths in crypts automatically tainted? One thing I hate > about Adventure-style games is that they are filled with completely > arbitrary gotchas (just like this). Why put this kind of stupid trick into > hack? Just to screw a person's game up (once)? This isn't arbitrary, it's completely consistent with this world. All corpses older than 50 turns (except lizards) are potentially tainted. It's unreasonable to expect that a corpse in a morgue died within the last 50 turns. -=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP] (orca!andrew.tektronix@csnet-relay) [ARPA]