Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/3/85; site ukma.UUCP Path: utzoo!watmath!clyde!cbosgd!ukma!david From: david@ukma.UUCP (David Herron, NPR Lover) Newsgroups: net.games.hack Subject: Re: Crypts & Wraiths (* spoiler *) Message-ID: <1884@ukma.UUCP> Date: Mon, 17-Jun-85 08:33:57 EDT Article-I.D.: ukma.1884 Posted: Mon Jun 17 08:33:57 1985 Date-Received: Sun, 23-Jun-85 03:30:16 EDT References: <6001@ucla-cs.ARPA> Reply-To: david@ukma.UUCP (David Herron, NPR Lover) Organization: Univ. of KY Mathematical Sciences Lines: 23 In article <6001@ucla-cs.ARPA> srt@ucla-cs.UUCP writes: >Why the HELL are wraiths in crypts automatically tainted? One thing I hate >about Adventure-style games is that they are filled with completely >arbitrary gotchas (just like this). Why put this kind of stupid trick into >hack? Just to screw a person's game up (once)? Why is this silly and arbitrary? Aren't Wraiths dead things that have been dead for a LONG time????? What happens to meat that's been dead and left out for a long time???? Doesn't it become rather poisonous????? -- --- David Herron --- ARPA-> ukma!david@ANL-MCS.ARPA or ukma!david<@ANL-MCS> --- or david%ukma.uucp@anl-mcs.arpa --- Or even anlams!ukma!david@ucbvax.arpa --- UUCP-> {ucbvax,unmvax,boulder,oddjob}!anlams!ukma!david --- {ihnp4,decvax,ucbvax}!cbosgd!ukma!david "It's *Super*User* to the rescue!"