Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Denver Mods 7/26/84) 6/24/83; site drutx.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!drutx!hardlj From: hardlj@drutx.UUCP (hardouinLJ) Newsgroups: net.games.pbm Subject: Re: How to start a Diplomacy game off right. Message-ID: <2936@drutx.UUCP> Date: Tue, 4-Jun-85 14:25:51 EDT Article-I.D.: drutx.2936 Posted: Tue Jun 4 14:25:51 1985 Date-Received: Thu, 6-Jun-85 02:20:31 EDT Organization: AT&T Information Systems Laboratories, Denver Lines: 31 > A Par -> Bre > A Mar -> Bur > F Bre -> Mid Can anyone explain Par->Bre to me? In the ten diplomacy games I have played I have never seen this manuever before. But back to the subject at hand, for France I like the opening: F Bre-Mid A Mar-Gas A Par-Bur As the French commander, the only thing that would upset me on the first turn of the game is Germany moving into Burgundy. My hope is to take Spain and Portugal and use Burgundy to cover Marsailles should the spaghetti eaters get any bright ideas. For England, I like: F Edi-Nwg F Lon-Nth A Liv-Edi This move allows the most flexibility without stepping on anyone's (namely France's) toes. Having the army in Edinburgh allows it to be convoyed by either fleet to Norway. Should France move Brest to Mid-Atlantic, I would much prefer to take Norway with the fleet in the Norwegian, however, and keep the army at home for protection. In the last game I played, France moved Bre-Mid in the Spring, and Mid-Irish Sea in the Fall 1901 while I convoyed the army to Norway. Talk about nightmares come to life (right Roy). Luckily I got the build for Norway and was able to stave off the attack. Larry Hardouin ihnp4!drutx!hardlj