Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 11/03/84 (WLS Mods); site fisher.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!mhuxn!mhuxr!ulysses!allegra!princeton!astrovax!fisher!david From: david@fisher.UUCP (David Rubin) Newsgroups: net.games.pbm Subject: Re: Austria Message-ID: <685@fisher.UUCP> Date: Sun, 23-Jun-85 09:10:15 EDT Article-I.D.: fisher.685 Posted: Sun Jun 23 09:10:15 1985 Date-Received: Mon, 24-Jun-85 06:21:49 EDT References: <5230@ukc.UUCP><5233@ukc.UUCP><677@fisher.UUCP><5257@ukc.UUCP> Organization: Princeton University Department of Statistics Lines: 97 [">>" = David Rubin, ">" = Nige Gale, "" = David Rubin] >>There is no such thing as a respectable second place finish. If you >>do not win or draw, you lose, whether you end with zero centers or >>sixteen. Therefore, I would have taken the slim chance that the Russians >>would come to their senses and stabbed France rather than be an >>accessory to my own loss. A 1% chance of sharing a five way draw has >>a greater expected return than a 100% chance of finishing second to a >>solo winner. >The trouble was that Russia had no common border with French occupied >territory. It is hard for me to conceive how France could have reached 16 centers without coming into contact with Russia. Since you've said that England was not overrun, we have at most France (3), Low Countries (2), Iberia (2), Italy (3), and Tunis (1), for a total of 11. It seems that France must have dominated Germany (bringing us to 14 French centers), giving Russia a common border on which to exert considerable, if not maximum, pressure. > In order for Russia, England, Turkey and Austria all to bring >the maximum number of armies to bear on French frontiers (as was necessary, >and very quickly, too), Russia would have to >a) abandon her homeland to the mercy of someone the player hates and has >been persecuting throughout the game First, maximum pressure often is not necessary; Russia might be able to apply sufficient pressure from the Baltic to the Alps. Second, it seems plausible to me. Assuming that no one wishes to lose (perhaps too great an assumption), Russia would be perfectly safe to leave supply centers unguarded, as the power that seizes them destroys themselves. Of course, if someone is known to enjoy second-place but losing positions, one cannot win no matter what one does in that circumstance. >b) move through my own similarly undefended homeland without snatching >a couple of supply points from someone the player hates See above. >Not 1% >much, much less. Not if all the players fully understand what the rules have to say about what constitutes a win and a loss, and act accordingly. >What the Hell is a five-way draw anyway? >We were playing to conclusion The conclusion is not necessarily a win by one power. If, by mutual agreement, the game ends without a single power winning, all players with any units share equally in the draw. A five way draw occurs when the powers who still have a chance to win outright are weaker than the powers who do not if the latter group remains collectively as strong. Rather than accept a defeat, the weaker powers band together to demand that the stronger share the victory with them. Only if someone makes a serious miscalculation can someone win outright. A well-played game on all sides will usually result in a draw, either static or dynamic. >Immediately after that game, we started a new one, and I was placed >right next to the player who had been playing France (who I decided >not to backstab and allowed to win in the previous game). >He was Turkey, and I Russia. >Now if I had just done a vicious backstab, I wouldn't be in a very >good position in this game, would I? >In my first year at University, there was this person whose first >action, whenever he formed an alliance, was to betray it. Eventually >everyone else's first action, whenever a game started, was to ally >against him & put him out of the game. >Personal and emotional considerations must be taken into account when >playing against people you have to see the next day. >Trust does carry between games. >So if your chances of winning the current game are zero or less, perhaps >it is a good idea to plan for the next... Reputation does carry over, and is legitimate cause for concern. However, abandoning one game so as to maximize your chances in the next in unsporting; there ought to be no linkage (other than appraisal of style) between two games. Your chances of winning any game is ALWAYS above zero; trading off that chance, tacitly ("I'll get on his good side for the future.") or overtly ("If you help me win this game, I'll help you win the next.") for a better chance in a different game is to create a connection between games that ought not be there. If it was critically important to you for reasons of style to be deemed trustworthy, the sporting thing to do was not to allow the French player to win, but to inform the French player that, as it appeared he was not going to equitably share his victory with you, you found yourself compelled to oppose him. David Rubin {allegra|astrovax|princeton}!fisher!david