Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site qantel.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!tektronix!hplabs!intelca!qantel!stv From: stv@qantel.UUCP (Steve Vance@ex2499) Newsgroups: net.games.rogue Subject: Re: Demon princes & Lesser gods Message-ID: <451@qantel.UUCP> Date: Wed, 5-Jun-85 12:33:53 EDT Article-I.D.: qantel.451 Posted: Wed Jun 5 12:33:53 1985 Date-Received: Sun, 9-Jun-85 02:52:52 EDT References: <420@cmu-cs-k.ARPA> <7640@ucbvax.ARPA> <8473@watarts.UUCP> Reply-To: stv@qantel.UUCP (Steve Vance@ex2499) Organization: MDS Qantel, Hayward, CA Lines: 51 > You see, here at > University of Waterloo we have something known as Herbie Chong. Herbie > makes it a habit to continualy update our version making it more and > more difficult. Oooh, yuck! This herbie chong creature sounds worse than a level-50 party room! Keep him away from my version of srogue 2.0! :-) > too used to be able to up our hit points with the good ole wraith trick > (Wights work too) but herbie decided to change it so there is only a 50% > chance of regaining the lost level. *** warning! spoiler clarification follows! keep reading! *** Re: Srogue 2.0 vanilla version (of course). It is not the level or hit points that matters, but the magic points. This spoiler is, therefore, only applicable to magic users. You get the same number of magic points every time you elevate to experience level n, a number that depends on your intelligence at the time. The last spell a magician learns to cast, up around experience level 15, is to enchant something. If you can get that high (you figure out that part), you are in business; when you know you are going to go up a level soon: * you use up all your magic points enchanting things. * (optional) you get "wraithed" (can drive your magic points negative!). * you go up a level (potion of raise level, or just by killing things). * you get your full complement of magic points back. * repeat as necessary. This takes practice, and you can die horrible deaths while you're getting the hang of it, but it is the only way to win that I know of. > As to the black pudding question I've found wands of drain life work > wonderfully (if you've made the mistake of hitting one of them before > you knew what they were, drain life will kill all of them in one zap). > A wand of cold also works, (you freeze them and then you can hack away > and they won't split). Try it sometime. One game I was hitting away at something while blind, and it wasn't dying. My sight came back and the room was full of the little bastards. I had great fun for the next half hour, teleporting around, marching them into trapdoors, using them to shield myself from other monsters, etc. The best way to deal with them in general is to ignore them--they don't do much damage. -- Steve Vance {dual,hplabs,intelca,nsc,proper}!qantel!stv dual!qantel!stv@berkeley Qantel Corporation, Hayward, CA