Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site terak.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!genrad!panda!talcott!harvard!seismo!hao!noao!terak!doug From: doug@terak.UUCP (Doug Pardee) Newsgroups: net.micro.trs-80 Subject: Re: Where to find GAMES? Message-ID: <596@terak.UUCP> Date: Fri, 7-Jun-85 12:14:09 EDT Article-I.D.: terak.596 Posted: Fri Jun 7 12:14:09 1985 Date-Received: Mon, 10-Jun-85 21:32:51 EDT References: <5394@cbscc.UUCP> Organization: Terak Corporation, Scottsdale, AZ, USA Lines: 25 > But all good things must come to an end... And so too for the MOD I (it's new! > name), kind of sad!. ANY COMMENTS ON WHAT YOUR FAVORITE GAME OR PIECE OF > SOFTWARE WAS (OR IS!!!). It is indeed sad to think of my reliable ol' Mod-I (16K L-II cassette and Stringy-Floppy) as hopelessly out-of-date, but it is. I bought a C-64 a couple of years ago so I can keep playing games, and use the Mod-I for "real" computing. Ya know, even at 1.77 MHz the L-II Basic is pretty darn quick. And in assembler the Mod-I can outperform C code on the VAX/750... My favorite Mod-I game was Starfighter, by Sparky Starks, distributed by Adventure International. What an inspired piece of work -- the game play is still way advanced beyond anything I've found for the C-64, but it's a little short on the sound and graphics end :-) Of course, who could forget the Scott Adams adventure series... I'm *still* trying to complete #5 (The Count). While we're reminiscing, anyone remember CLOAD "magazine"? They had some fairly good stuff, 'til they folded (taking my $50 renewal fee before they'd delivered my first renewal "issue"). -- Doug Pardee -- Terak Corp. -- !{ihnp4,seismo,decvax}!noao!terak!doug ^^^^^--- soon to be CalComp