Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mhuxr.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mfs From: mfs@mhuxr.UUCP (SIMON) Newsgroups: net.music,net.music.synth Subject: Re: Drum Machines - A Flame Message-ID: <335@mhuxr.UUCP> Date: Tue, 4-Jun-85 18:50:07 EDT Article-I.D.: mhuxr.335 Posted: Tue Jun 4 18:50:07 1985 Date-Received: Thu, 6-Jun-85 02:52:45 EDT References: <317@mhuxr.UUCP> <979@pyuxd.UUCP> <320@mhuxr.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 18 Xref: watmath net.music:7780 net.music.synth:300 Re: article 1950@dcarl.UUCP > a drum machine need not by definition be "followed"... > Preprogrammed parts could follow live performers, or interact with them > in more interesting ways. Such improvisational algorithms fascinate > me, and I see that such tools designed properly could actually open up > new possibilities for interaction between human performers because some` > of the actual sounds can become "shared resources". > An intriguing idea. Is the technology able to handle that? I have not heard anything that remotely approaches the framework you cite. If the technology [ever] reaches a point where a player can interact in real time with a drum computer, the machine wil in essence become just another part in the percussionist's kit. I have no problem with that. The point here is that the machine is under control of the human, not replacing him/her, and thus reacting to the musical environment. Marcel Simon