Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucsfcgl.UUCP Path: utzoo!linus!decvax!ucbvax!ucsfcgl!arnold From: arnold@ucsfcgl.UUCP (Ken Arnold%CGL) Newsgroups: net.sources Subject: Re: battleships Message-ID: <552@ucsfcgl.UUCP> Date: Sat, 22-Jun-85 15:57:36 EDT Article-I.D.: ucsfcgl.552 Posted: Sat Jun 22 15:57:36 1985 Date-Received: Mon, 24-Jun-85 07:32:55 EDT References: <349@hounx.UUCP> <1847@ut-ngp.UTEXAS> <2339@topaz.ARPA> Reply-To: arnold@ucsfcgl.UUCP (PUT YOUR NAME HERE) Organization: UCSF Computer Graphics Lab Lines: 9 Keywords: How come, Otis? In article <2339@topaz.ARPA> root@topaz.ARPA (Root) writes: > As distributed, the source of battleships game seems to use a >non-standard version of curses. If you make the following changes, you >can get it to work. I have posted a similar fix in net.sources.games as a context diff, suitable for "patch". The problem is that SVr2 uses Mark Horton's enhanced curses. Ken Arnold