Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!genrad!grkermi!panda!talcott!harvard!seismo!hao!hplabs!hp-pcd!hpfclg!neutron From: neutron@hpfclg.UUCP Newsgroups: net.startrek Subject: Re: Prefix numbers, or how to destroy a Message-ID: <79300002@hpfclg.UUCP> Date: Tue, 11-Jun-85 15:23:00 EDT Article-I.D.: hpfclg.79300002 Posted: Tue Jun 11 15:23:00 1985 Date-Received: Tue, 11-Jun-85 03:53:49 EDT References: <297@tilt.UUCP> Organization: Hewlett-Packard - Fort Collins, CO Lines: 12 Nf-ID: #R:tilt:-29700:hpfclg:79300002:37777777600:577 Nf-From: hpfclg!neutron Jun 5 11:23:00 1985 >> I refer of course to Kirk's using the Reliant's 4 or 5 digit prefix >> number to lower her shields. Assuming that data transmission and ship >> scanning is almost instantaneous (it seemed so in the movie), then it >> won't take more than a minute or two to figure a ship's prefix number >> and then ... BANG! Ah, but you underestimate the Federation programmers. You see, if a bad prefix code is received, no more prefix codes (valid or not) are accepted for the next hour (and all sorts of alarms go off). -Jack Applin {hplabs,csu-cs,hp-pcd,nwuxd}!hp-dcd!jack