Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site oakhill.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!ut-sally!oakhill!davet From: davet@oakhill.UUCP (Dave Trissel) Newsgroups: net.chess Subject: Why can't a machine be World's Checkers Champ? Message-ID: <474@oakhill.UUCP> Date: Fri, 2-Aug-85 05:20:37 EDT Article-I.D.: oakhill.474 Posted: Fri Aug 2 05:20:37 1985 Date-Received: Sat, 3-Aug-85 21:27:59 EDT Organization: Motorola Inc. Austin, Tx Lines: 22 Scientific American a few months ago had an article about checkers strategy. Having done a chess program at first glance it seemed to me that checkers should be so much simpler than chess that a machine should certainly be ranked as among the world's best, if not world champion. Think about it. Only 32 squares instead of 64. Only 4 types of pieces instead of 12, primitive moving rules, etc. Transposition tables should especially make a killing in checkers with significantly greater ply search depths allowed. So - treading into the unkown I'm porting my chess program to checkers on my Macintosh, which means stripping out over 80 percent of the code which is far more complicated than that needed for checkers. The S.A. mentioned that some chess players were into checkers and claimed that some said it ranked with chess in subtlety. Which leads me to this posting - does anyone have an opinion? I'll let you know when my program is converted. It will be fun to see what ply depth I can get on a Macintosh. -- Dave Trissel {seismo,ihnp4,gatech,ctvax}!ut-sally!oakhill!davet