Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site lzwi.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!pegasus!lzwi!nrh From: nrh@lzwi.UUCP (N.R.HASLOCK) Newsgroups: net.games Subject: Re: Galaxy ( SysV.2 ) Message-ID: <200@lzwi.UUCP> Date: Mon, 22-Jul-85 15:38:34 EDT Article-I.D.: lzwi.200 Posted: Mon Jul 22 15:38:34 1985 Date-Received: Thu, 25-Jul-85 02:26:06 EDT References: <6261@ucla-cs.ARPA> <968@bnl44.UUCP> <1017@noscvax.UUCP> Organization: AT&T Information Systems, Lincroft Lines: 24 I have successfully 'curse'd Galaxy for sys V.2. I can mail the modified modules to interested parties. In looking at the game I can see a simple strategy that has a high chance of success. That is, wait a while, feeding your population, then make an all out attack on the enemies capital. Since this stategy destroys some of the fun, I have also built a 'Change Capital' command. This allows you to move your capital to any other planet is the universe. The changes for this are also available on demand. I am now looking at changes the way the display is managed, particularly changing the displayed character on both screens when an occupied planet changes hands. -- -- {ihnp4|vax135|allegra}!lznv!nrh Nigel The Mad Englishman or The Madly Maundering Mumbler in the Wildernesses Everything you have read here is a figment of your imagination. Noone else in the universe currently subscribes to these opinions. "Its the rope, you know. You can't get it, you know."