Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ut-sally.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!ut-sally!bulko From: bulko@ut-sally.UUCP (William C. Bulko) Newsgroups: net.games Subject: "Lode Runner": Spoiler requested Message-ID: <2575@ut-sally.UUCP> Date: Sun, 4-Aug-85 04:24:13 EDT Article-I.D.: ut-sally.2575 Posted: Sun Aug 4 04:24:13 1985 Date-Received: Mon, 5-Aug-85 00:38:37 EDT Distribution: net Organization: U. Texas CS Dept., Austin, Texas Lines: 44 < The postman hits! --More-- > < You have new mail. > I bought Lode Runner for my Macintosh long ago, having heard all these great things about it (winning awards, being designated "best computer game of the year", etc.) and have to admit I agree -- my fiancee and I both love the game, even after playing it over and over. We're waiting for the sequel "Championship Lode Runner" to hit the local markets. There remains, however, one problem that I haven't solved to this day, and it bothers me. In the game, when a drilled hole closes up on one of the opponents, he reappears at the top of the screen; is there any way to influence *what part* of the screen he reappears on? It seems to be totally random. For the most part, this randomness doesn't matter, although having control of this would be useful in many of the levels when it becomes necessary to "kill off" opponents so they reappear at the top and carry down treasure pieces that your man cannot access. However, in all of these screens, you can eventually get all the treasure with patience. That is, with one notable exception: in level 25, there is a "box" at the top of the screen in which reappearing opponents occasionally appear, but can *never* escape from; it is therefore possible for you to kill off all the opponents and have them reappear in the box forever! This happens *very* frequently, and since there is one treasure piece that you cannot reach without the aid of the opposition, the level becomes impossible to solve, and you must abort your player and keep trying. Not only is this frustrating, but I find it hard to believe that the program authors would have included an "impossible" level intentionally; is this simply an oversight, or am I missing some trick that I should know about? I would appreciate any spoilers you could give me. We've mastered all the tricks the game has to offer (and implemented some of our own using the editor!) and would like to know if there's something else about the game we don't know. Many thanks, Bill -- _______________________________________________________________________________ "To err is human; to admit it is not." Bill Bulko Department of Computer Sciences The University of Texas {ihnp4,harvard,gatech,ctvax,seismo}!ut-sally!bulko _______________________________________________________________________________