Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site sdcc3.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!sdcrdcf!sdcsvax!sdcc3!ewa From: ewa@sdcc3.UUCP (Eric Anderson) Newsgroups: net.games.emp Subject: Technology Factors Message-ID: <2951@sdcc3.UUCP> Date: Mon, 15-Jul-85 02:15:32 EDT Article-I.D.: sdcc3.2951 Posted: Mon Jul 15 02:15:32 1985 Date-Received: Fri, 19-Jul-85 03:13:33 EDT Reply-To: ewa@sdcc3.UUCP (Eric Anderson) Distribution: net Organization: The Evil Geniuses who play Adventure on Huge Computers Lines: 19 Summary: The formula For those of you who don't have it in your manual, the formula used to determine the technology factor is: 50 + t_level ---------------- 200 + t_level This table shows the relative progression: (percentages are rounded) Tech: | 000 050 100 200 300 400 500 600 700 800 --------|-----+-----+-----+-----+-----+-----+-----+-----+-----+----- T Fact: | 25% 40% 50% 62% 70% 75% 78% 81% 83% 85% Eric Anderson, UC San Diego ...ucbvax!sdcsvax!sdcc3!ewa (Nuke 'em till they glow!)