Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcrdcf.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!qantel!hplabs!sdcrdcf!barryg From: barryg@sdcrdcf.UUCP (Lee Gold) Newsgroups: net.games.frp Subject: Re: Saving Throws Message-ID: <2151@sdcrdcf.UUCP> Date: Tue, 16-Jul-85 08:10:07 EDT Article-I.D.: sdcrdcf.2151 Posted: Tue Jul 16 08:10:07 1985 Date-Received: Fri, 19-Jul-85 02:48:45 EDT References: <122@uts.am.reading.UUCP> <6313@ucla-cs.ARPA> Reply-To: barryg@sdcrdcf.UUCP (Lee Gold) Organization: System Development Corp. R+D, Santa Monica Lines: 20 Summary: A piece of E-Mail from one reader reminds me of another problem I have with D&D saving throws: some of them aren't against magic but against perfectly normal physical phenomena like poison, death, etc. I don't think your reaction to poison should be determined by your character class or level. I think it should be determined by your species and body weight. And Constitution. (Incidentally, your reaction to alcohol and drugs should be affected by the same factors. One of the areas in which using English leads one to think accurately is calling this "inTOXICation.") Your chance of being transformed (into stone, a polymorphed living form, or whatever) is probably a save against magic PLUS some sort of CON roll to see if you survive the change. And so on....(Sapienza at one point proposed a Highly Complicated Saving Throw System in which there were at least six classes of save, each based on a particular characeristic and NONE based on your level and character class.) --Lee Gold