Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mhuxt.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!js2j From: js2j@mhuxt.UUCP (sonntag) Newsgroups: net.games.frp Subject: Re: command spell Message-ID: <1012@mhuxt.UUCP> Date: Thu, 18-Jul-85 09:05:19 EDT Article-I.D.: mhuxt.1012 Posted: Thu Jul 18 09:05:19 1985 Date-Received: Fri, 19-Jul-85 03:06:22 EDT References: <3059@pur-ee.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 20 >I would like to know what everyone thinks about the first level clericial > spell command. I personally thnik that it is absurd for a first level spell to >cause certain doom for characters and monsters unfortunate enough to not have a > saving throw against it. This means that a first level cleric can go up to a >fifth level fighter and command him to "die" and then chop him to little peices > while he is defenseless. Not really. The fighter would just spend one round trying to figure out how to go about "die"-ing. During that round, the cleric and friends could get an undefended swing in on him, but that's hardly the same as chopping him to little pieces. This spell is also useless against any being whose language you don't speak, of course. So once in awhile it lets you get a free attack or two. Not unbalancing for a first level spell. -- Jeff Sonntag ihnp4!mhuxt!js2j "Well I've been burned before, and I know the score, so you won't hear me complain. Are you willing to risk it all, or is your love in vain?"-Dylan