Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/12/84; site aero.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!sdcrdcf!trwrb!trwrba!aero!warack From: warack@aero.ARPA (Chris Warack ) Newsgroups: net.games.frp Subject: Re: Saving Throws Message-ID: <273@aero.ARPA> Date: Tue, 16-Jul-85 15:44:13 EDT Article-I.D.: aero.273 Posted: Tue Jul 16 15:44:13 1985 Date-Received: Sat, 20-Jul-85 11:42:55 EDT References: <122@uts.am.reading.UUCP> <6313@ucla-cs.ARPA> <2151@sdcrdcf.UUCP> Reply-To: warack@aero.UUCP (Chris Warack (5734)) Organization: The Aerospace Corp., El Segundo, CA Lines: 42 Summary: >I don't think your reaction to poison should be determined by your character >class or level. I think it should be determined by your species and body >weight. And Constitution. (Incidentally, your reaction to alcohol and >drugs should be affected by the same factors. One of the areas in which >using English leads one to think accurately is calling this "inTOXICation.") What composes a saving throw is open to debate, but don't forget that a person who is more 'experienced' will know better what to do when he is poisoned. Even in real life, if you know what to do, you can save yourself a lot of hurt {whether it is a rattlesnake, pesticide, or alcohol}. Even though having a lot of experience doesn't mean you have THAT experience, the system doesn't record types of experience [a whole 'nuther discussion] for simplicity. >Your chance of being transformed (into stone, a polymorphed living form, >or whatever) is probably a save against magic PLUS some sort of CON roll >to see if you survive the change. That is exactly what should happen ... A save vs. magic to see if the spell takes affect. [Although deferred] A system-shock roll [based on CON] if the spell is neutralized. >And so on....(Sapienza at one point proposed a Highly Complicated Saving >Throw System in which there were at least six classes of save, each based >on a particular characeristic and NONE based on your level and character >class.) The good of the saving throw system is that it is simple. It isn't hard for a character to even memorize his saving throw rolls. Of course, if the system doesn't work for you, don't use it; devise your own. But, if you think about it, the system works pretty well and does what it should. Chris Warack warack@aero.UUCP warack@aerospace.ARPA "All hail Discordia"