Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site shark.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!tektronix!orca!shark!hutch From: hutch@shark.UUCP (Stephen Hutchison) Newsgroups: net.games.frp Subject: Re: Inanimate ego/intelligence Message-ID: <1468@shark.UUCP> Date: Wed, 17-Jul-85 20:52:55 EDT Article-I.D.: shark.1468 Posted: Wed Jul 17 20:52:55 1985 Date-Received: Sat, 20-Jul-85 12:06:04 EDT References: <122@uts.am.reading.UUCP> <6313@ucla-cs.ARPA> Reply-To: hutch@shark.UUCP (Stephen Hutchison) Organization: Tektronix, Wilsonville OR Lines: 64 Summary: In article <6313@ucla-cs.ARPA> mccolm@ucla-cs.UUCP (Eric McColm) writes: >*** PAC-Mailer Wasn't Here *** > >About magic/egotistical swords: If the sword is capable of controlling the >character *all* of the time, this raises some problems for the campaign. A solution to the problem is to determine what, exactly, it means for a sword to have an ego. Larry Niven, in "Glass Dagger", postulated a magic sword which WAS a demon, bound by magic into the shape of a sword. The sword dominated its victims by (first) taking a "bite" out of them, so that they couldn't let go. It then caused them to be more warlike, meantimes sucking the life out of them. The great sword Orcrist would be (in a higher-magic campaign) a powerful holy sword, yet had no discernable Ego. Stormbringer and Mournblade were facets of the same entity, and had real personality. RuneQuest ego-blades have a spirit bound to them. "The Fantasy Trip" allows for magic swords with egoes being either variants on gem-trapped spirits or blades with gem-trapped spirits affixed. In any of these cases what you've got is a blade which has a separate living personality, which is able to act only through another person. Any of the really impressive swords in fantasy would count as artifacts in a well-balanced campaign. Therefore, they might be able to be more compelling than the usual sword. So as for "ordinary" magic swords: I implement egoblades as being either elementals bound in the form of a sword (I don't use the standard 4-way elemental system) or as being enchanted or blessed blades which have some spirit bound to them. Holy swords have a Minion of their patron deity bound to them, which makes them able to function very much like clerics to that deity. As a curse, the blade could have added to it the ability to dominate the wielder, but in my own campaign this would require (for each crisis) that the sword have to target this power. In AD&D terms, the wielder saves vs. the command. Once the wielder lost, it would take a remove curse, exorcism, or some similar effect, to make the wielder STOP with a compelled course of action. Once the course of action was completed, though, the wielder could save against the next compulsion. It could also have added to it the CURSE that the wielder couldn't drop the blade, but this is susceptible to any of the several methods for removing curses. What WOULD be likely in my campaign would be the wilful refusal of the sword to use its powers to help a creature which bothered it, and the suppression (or even malicious reversal) of its magical sharpness, plusses, and so forth, if a character refused its silent promptings that it wants to move onward to a new owner. The real point of all this blathering is that I consider any sword lifted from modern fantasy, especially the Elric stories, to be artifact-quality magic and blessedly rare. As far as artifacts afflicting their users, the history of the artifact would clearly determine who was affected how. Hutch