Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site plus5.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!plus5!bob From: bob@plus5.UUCP (Bob Simpson) Newsgroups: net.games.frp Subject: Re: Saving Throws Message-ID: <795@plus5.UUCP> Date: Fri, 19-Jul-85 15:00:53 EDT Article-I.D.: plus5.795 Posted: Fri Jul 19 15:00:53 1985 Date-Received: Sat, 20-Jul-85 12:15:47 EDT References: <122@uts.am.reading.UUCP> <6313@ucla-cs.ARPA> <2151@sdcrdcf.UUCP> Organization: Plus Five Computer Services, St. Louis Lines: 17 In article <2151@sdcrdcf.UUCP>, barryg@sdcrdcf.UUCP (Lee Gold) writes: > ...another problem I have with D&D saving throws: > > I don't think your reaction to poison should be determined by your character > class or level. I think it should be determined by your species and body > weight. And Constitution. One of the good things about [OARV]D&D is the simplicity of the systems. I don't have any quibble with saves (ignoring the "chained to the wall" problem) except the fact that the bonus is not flat for all classes, i.e. the same experience grouping used for combat is used to represent "advancement" in your "luck" -- Dr. Bob High Priest, Reformed Church of Smithing the Heretic UUCP ..!{ihnp4,cbosgd,seismo}!plus5!bob