Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site hcrvax.UUCP Path: utzoo!hcrvax!jims From: jims@hcrvax.UUCP (Jim Sullivan) Newsgroups: net.games.frp Subject: Re: command spell Message-ID: <1886@hcrvax.UUCP> Date: Fri, 19-Jul-85 09:32:10 EDT Article-I.D.: hcrvax.1886 Posted: Fri Jul 19 09:32:10 1985 Date-Received: Sat, 20-Jul-85 15:46:22 EDT References: <3059@pur-ee.UUCP> Organization: Human Computing Resources, Toronto Lines: 22 >I would like to know what everyone thinks about the first level clericial >spell command. I personally thnik that it is absurd for a first level spell to >cause certain doom for characters and monsters unfortunate enough to not have a >saving throw against it. This means that a first level cleric can go up to a >fifth level fighter and command him to "die" and then chop him to little peices >while he is defenseless. > As previously noted, probably not, it takes a long time to kill things, and even 'defenceless' monsters still have lots of hit die. When I'm DMing, I always try to pervert the intention of the command. For example, party is battling a hill giant on a ledge. Cleric cast a command spell, shouting JUMP. Now the cleric assumed that the hill giant would jump off the cliff. Wrong, the hill giant (who was thirty feet away before the spell), jumped at the cleric, arriving in time to hit a few people, and screw up the attacks of the rest of the party. In general, a command is a good spell, but not as powerfull as some players want it to be. Jim Sullivan